Annapurna Interactive Reveals Maquette – A Recursive Puzzle Game

Annapurna Interactive is a publisher I get excited to hear from. I’ve played and loved many of the games they’ve released such as What Remains of Edith Finch, Telling Lies, and Donut County. I’m also working toward getting Wattam, the game designed by Keita Takahashi (Katamri Damacy), and looking forward to an upcoming interactive time-loop thriller; 12 Minutes.

This video game publisher has just revealed a trailer for Maquette, a puzzle and adventure game that explores a relationship. The game is being developed by Graceful Decay, and you can Wishlist it on Steam here. This reminds me of Superliminal, another indie game that released last year all about forced-perspective. Not much else is known in terms of release date and platforms, but you can check out a summary below!

About Maquette

Maquette is a first-person recursive puzzle game that takes you into a world where every building, plant, and object are simultaneously tiny and staggeringly huge. Maquette makes it possible by twisting the world into itself recursively in an MC Escher-esque fashion.

Head to the center of the world and you’ll feel like a giant, towering over buildings and walls. But venture further out, and start to feel small as things get larger and larger – to the point where cracks in the ground become chasms.

In Maquette, you will explore the scales of everyday problems in a modern-day love story. Where sometimes the smallest of issues can become insurmountable obstacles.

Interested in another indie game about relationships and love? This one here is coming soon: Love is in the Air with Half Past Fate Releasing this March.

Co-owner of Mojoverse, formally a Canadian retail store selling video game, anime and sci-fi related merchandise, now a website for news and reviews regarding my favorite video games. Aside from my passion for gaming, I also love my partner Mo, my 2 cats, pizza and unicorns.


  1. That’s such a brilliant idea!!! My heart skipped a beat when the giant cube smashed to the ground.

  2. I can always get behind anything Annapurna has a hand in. What an awesome concept! I’ll have to look into it! And thanks so much for the explanation, I did not understand what a perspective puzzle game had to do with relationships… Thanks Jo!

    1. Author

      You’re welcome! It’s poetic! I’m also very intrigued with the concept and to see what limits they’ve set for solving puzzles!

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