When I first saw the trailer for Star Wars Jedi: Fallen Order, I was incredibly excited. It really looked like a proper Star Wars successor to The Force Unleashed games. However, there was a little voice in the back of my head thinking that now that Lucas Arts is under Disney’s umbrella, the game might fall short. Surprisingly, the game developed by Respawn Entertainment and published by EA, did not disappoint! Below is my review of Star Wars Jedi: Fallen Order for the PlayStation 4.
Story and Lore
We start the game as Cal Kestis, a scrapyard worker on the planet Bracca. The Empire is in full swing, and Cal seems to be doing a fairly unsuccessful job at staying off their radar. He ends up having to use the force to save his friend’s life, out in the open. This causes a huge problem with the Empire and we find out that not only does Cal use the Force, he also has a Lightsaber. After a beating down on a ton of Stormtroopers, and a brief altercation with two mysterious figures called Inquisitors, Cal is rescued by Cere Junda.
The game takes us to various planets as we follow in the footsteps of a Jedi by the name of Eno Cordova who hid a Holocron containing the name of force-sensitive children. We are trying to find it to be able to train future Jedi and rebuild the Jedi Order. We also explore ancient Zeffo temples, a mysterious race of people that lived thousands of years ago. All while dodging the Inquisitors and the rest of the Empire who are hot on our heels.
Characters and Customization
There is a feature in the game where you can discover, usually in chests, various Lightsaber parts, costumes, BD1 skins, and mantis skins. That scratched my customizing itch and I took great joy in coordinating my poncho with my Lightsaber color. You can also switch between a single saber and double-bladed saber. This was a huge deal to me because I loved that feature in Jedi Knight: Jedi Academy.
BD1 and Cal
BD1, our little droid companion, ends up being a major character as we find out more about Eno Cordova. We also get flashbacks of when Cal was in training with his master Jaro Tapal, to unlock more force powers while learning what happened to have Cal lose his connection to the force.
Enemies and Beasts
The enemies in the game are very interesting, from spiders and Nightbrothers on Dathomir to Tomb Guardians on Zeffo. There is also a wide variety of Stormtroopers, Heavy Stormtroopers, Scout Troopers, Flame Troopers, Rocket Troopers, and Purge Troopers. All with different ways to kill them. This greatly added to the strategy of the combat mechanic.
A standout character for me was Nightsister Merrin. A witch who blames her race being wiped out on the Jedi and raises her sisters from the dead to fight us. It was really cool to be fighting zombies in a Star Wars game. We eventually changed her mind and she ends up on our side on our ship. There is a real connection between Cal and Merrin, making it the one time I wished there was a romance mechanic in a Star Wars game. She brought up some really important questions late in the game too.
Another noteworthy character mention is Greez. Greez, the pilot of our ship, has a long history with gambling and bounty hunters. There is also an appearance of a familiar character right at the end that had me yelling at the TV and I may or may not have had a heart attack.
Gameplay and Skills
I found the fighting style a little awkward at first because I wasn’t used to these types of games that require technique. However, after I had time to get used to it, and after I unlocked more Force powers and skills, I really enjoyed it. It took me a while to figure out that Parry and Dodge were incredibly important. Fights then became much easier once mastered. Although the game tells you that when an enemy glows red, you cannot parry that attack, I was still very surprised at the amount of timing involved.
The way you level up in this game is by gaining skill points, either by sensing Force echoes, or by fighting enemies. You can then use the skill points in the skill tree to gain extra fighting skills, more Force proficiency, or more health. I recommend the “Survival” part of the tree which gives you more health, which I found is lacking early in the game.
The Outstanding Graphics
The scope of the planets are amazing. It’s not an open-world game, there are limitations based on where you are in the story, but visually, it was very impressive. I was especially blown away by the vast forest of Kashyyyk while trying to climb Origin Tree and riding the Shyyyo bird. Each planet had its own personality; Bracca felt very industrial with a terrible atmosphere, Bogano contrasted that with an incredibly serene light and feel. Zeffo had the presence of an ancient civilization with the ruins to boot, and Dathomir felt like we shouldn’t stay too long.
I would have liked to have more planets to explore because the game did feel a little short. But the worlds we could explore were incredible. I am the type of player that likes to see everything, so whenever I discovered a new Force power, I went back to the planets to try to unlock the blocked areas. Had I known that the game was going to bring me to each planet more than once, I would have saved myself the time.
All in all, I really enjoyed playing the game. More so if I hadn’t gone back to each planet several times, but that was on me. The developers did a great job with art style and graphics, and the story-rich character. I loved the scope of the planets, but would have liked to go to more planets to really explore the Galaxy. The planets feel real, full of life, and vast.
Star Wars Jedi: Fallen Order$44.99 USD
- Fleshed out characters.
- Amazing graphics and animation.
- Customizable lightsabers.
- Repeat visits to the same planets.
- Needs more hours of gameplay (for this kind of game).
- Would have liked more in-depth tutorials on the battle system.